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speculativedesign

Speculative design is a design approach that uses imagined futures and speculative artefacts to explore the social, ethical, and political implications of emerging technologies. Rather than predicting what will happen, it aims to question assumptions and stimulate discussion about who or what futures might affect.

Originating with Anthony Dunne and Fiona Raby at the Royal College of Art in the late 1990s,

Practitioners create speculative artefacts, scenarios, and narratives that make potential futures tangible. Methods include counterfactual products,

Speculative design seeks to widen public discourse, inform education, and influence policy by foregrounding contested futures

Critics argue that it can be esoteric or politically inert if it lacks pathways to action. Others

Key figures and projects include Dunne and Raby's Design Interventions, Julian Bleecker's design fiction, and Superflux's

it
is
associated
with
the
broader
Critical
Design
movement.
Dunne
and
Raby
argued
that
design
should
critique
everyday
life
and
invite
debate
rather
than
simply
deliver
new
products.
The
practice
has
been
developed
through
design
fiction
and
by
studios
such
as
Superflux,
as
well
as
through
the
work
of
Julian
Bleecker,
who
helped
popularize
the
term.
future
advertisements,
and
imagined
services
presented
as
if
real.
The
aim
is
to
reveal
consequences
of
technologies
and
social
trends,
provoking
reflection
rather
than
proposing
turnkey
solutions.
and
challenging
taken-for-granted
assumptions
about
technology,
governance,
and
daily
life.
contend
it
risks
sensationalism
or
elitism.
Proponents
respond
that
its
strength
lies
in
revealing
blind
spots
and
fostering
critical
literacy
about
technology
and
society.
speculative
installations
and
films.
The
field
has
influenced
design
education,
museums,
and
future-studies
communities.