skeletanimation
Skeletal animation, also known as bone-based animation, is a computer graphics technique in which a character mesh is deformed by a hierarchical set of bones, or a skeleton. The skeleton defines the structure of joints and bones, and a rig provides controls for animators. The mesh is bound to the skeleton through skinning, where each vertex is assigned weights that determine how much influence each bone has on it as bones move.
Two core concepts are forward kinematics and inverse kinematics. In forward kinematics, rotations are applied along
Typical workflows involve modeling, rigging, skinning, animation, and export. Animation data is stored as bone transforms
Skeletal animation is efficient for animating complex characters because it separates articulation from geometry, enabling reusable