shapefrom
Shape from is a term used in computer vision and graphics to describe a family of methods for reconstructing the three-dimensional shape of a scene or object from two-dimensional observations. The common goal is to infer geometry that is not directly visible in a single image by exploiting cues such as shading, texture, silhouettes, motion, or combinations of these. The umbrella term covers several subfields, including shape from shading, shape from texture, shape from silhouettes (visual hull), shape from motion (structure from motion), as well as related approaches in stereo and photometric methods.
Shape from shading derives surface orientation from variations in image brightness caused by lighting and surface
Shape from texture uses patterns on a surface to infer its orientation and depth from perspective-induced distortions
Shape from silhouettes, or visual hull reconstruction, uses object outlines from multiple views to generate a
Shape from motion leverages parallax across several images to estimate camera motion and reconstruct 3D structure.
Applications include robotics, cultural heritage digitization, 3D modeling, and medical imaging. Limitations include assumptions about lighting,