rotateZ
rotateZ is a function commonly found in 2D graphics and 3D graphics libraries and frameworks. Its primary purpose is to apply a rotation transformation around the Z-axis to a given object, point, or set of vertices. This transformation is fundamental in computer graphics for orienting objects in a virtual space.
When rotateZ is applied, it alters the orientation of an object by pivoting it around the Z-axis.
The mathematical basis for rotateZ is a rotation matrix. For a point (x, y) in 2D, applying
Implementations of rotateZ often take the angle of rotation as an argument, typically in degrees or radians.