rigidbodybased
Rigid body physics is a fundamental concept in computer graphics, game development, and robotics. It describes the motion and interaction of solid objects that are assumed to be infinitely rigid, meaning they do not deform or change shape under the influence of forces. In simulations, these objects are typically represented by their position, orientation, linear velocity, and angular velocity. The motion of a rigid body is governed by Newton's laws of motion, specifically Newton's second law, which relates the net force and torque acting on the body to its linear and angular acceleration.
Simulating rigid body dynamics involves calculating these accelerations based on applied forces (like gravity, user input,
Rigid body physics engines are widely used to create immersive and interactive virtual environments. They enable