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respawn

Respawn is the reappearance of a player character, non-player character (NPC), or other in-game entity after death, removal, or deactivation within a virtual environment. In video games and simulations, respawn mechanics are used to maintain participation and pacing, allowing players to re-enter play without restarting the entire session.

Common methods include fixed spawn points that place the entity at a specific location, and timed respawns

Variants include permadeath (hardcore) where death ends the run, and traditional respawn where players have limited

Impact: Respawn systems shape pacing, strategic risk, and learning curves. They affect how players explore, engage

See also: spawn point, checkpoint, permadeath.

that
occur
after
a
delay.
Some
games
use
checkpoints
or
save
points,
restoring
the
player
to
a
previous
state.
Others
employ
soft
respawns
with
brief
invulnerability
to
prevent
immediate
defeat,
sometimes
referred
to
as
spawn
protection.
lives
or
can
continue
indefinitely.
In
multiplayer
titles,
spawn
locations
are
designed
to
balance
fairness
and
reduce
spawn
camping,
often
featuring
randomized
or
rotating
spawns,
safe
zones,
or
team-based
respawns
via
objectives.
with
threats,
and
recover
from
mistakes.
Poorly
designed
respawns
can
cause
frustration
through
unfair
spawn
locations,
long
downtime,
or
insufficient
feedback.