respawn
Respawn is the reappearance of a player character, non-player character (NPC), or other in-game entity after death, removal, or deactivation within a virtual environment. In video games and simulations, respawn mechanics are used to maintain participation and pacing, allowing players to re-enter play without restarting the entire session.
Common methods include fixed spawn points that place the entity at a specific location, and timed respawns
Variants include permadeath (hardcore) where death ends the run, and traditional respawn where players have limited
Impact: Respawn systems shape pacing, strategic risk, and learning curves. They affect how players explore, engage