respawns
Respawn refers to the reappearance of a game entity after it has been removed from play, typically due to being defeated, killed, or collected. Respawns are controlled by a spawn system that determines when, where, and what appears again.
Entities that respawn include players after death, non-player characters, enemies, or resources. Respawns can be time-based,
Common implementations include fixed spawn points where objects reappear at known coordinates; spawn waves where multiple
Design considerations include balancing difficulty, pacing, exploration incentives, and potential annoyances such as spawn killing or
In different genres, respawn behavior varies. First-person shooters and action games typically permit player respawns to
Technical aspects include ensuring fairness across players, server-side authority to prevent cheating, and data structures for