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respawns

Respawn refers to the reappearance of a game entity after it has been removed from play, typically due to being defeated, killed, or collected. Respawns are controlled by a spawn system that determines when, where, and what appears again.

Entities that respawn include players after death, non-player characters, enemies, or resources. Respawns can be time-based,

Common implementations include fixed spawn points where objects reappear at known coordinates; spawn waves where multiple

Design considerations include balancing difficulty, pacing, exploration incentives, and potential annoyances such as spawn killing or

In different genres, respawn behavior varies. First-person shooters and action games typically permit player respawns to

Technical aspects include ensuring fairness across players, server-side authority to prevent cheating, and data structures for

occurring
after
a
fixed
delay;
event-based,
triggered
by
completing
objectives;
or
dynamic,
driven
by
game
state
or
AI
to
vary
the
location
or
timing.
units
appear
in
sequence;
and
random
or
procedural
spawns
that
pick
from
a
pool
of
locations
or
types
to
reduce
predictability.
Soft
respawns
provide
a
grace
period;
hard
respawns
bring
the
object
back
as
soon
as
the
timer
ends.
resource
depletion.
Spawn
protection
or
safe
zones
may
prevent
immediate
danger
at
spawn
locations,
while
spawn
camping
is
a
concern
in
competitive
games.
sustain
tempo.
Survival
and
open-world
games
often
rely
on
resource
respawns
to
enable
ongoing
crafting
and
progression.
In
many
MMOs,
monsters
respawn
after
timers,
while
some
roguelikes
disable
or
limit
respawns
to
preserve
challenge.
spawn
tables
and
timers.
Clear
communication
of
respawn
rules
helps
players
anticipate
encounters.