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realço

Realço is a term used in media theory and phenomenology to describe the perceived intensification of reality produced by immersive digital and audiovisual media. The concept focuses on the subjective sense of presence and plausibility that audiences experience when sensory cues, interactivity, and contextual framing reinforce the impression that a mediated environment is real or consequential.

Etymology and origin: The word realço derives from the Portuguese verb realçar, meaning to highlight or emphasize,

Mechanisms and scope: Realço results from a constellation of factors, including high-fidelity visuals, spatial audio, latency

Applications: In VR and AR training, realço is linked to effective learning due to stronger presence. In

Criticism and research: Some critics caution that realço conflates perceptual intensity with realism, potentially masking ethical

with
the
noun
form
realço
used
in
academic
discussions
to
denote
the
effect
itself.
The
term
emerged
in
early
21st-century
scholarly
writings
on
realism
in
media
and
was
subsequently
adopted
by
researchers
exploring
virtual
reality,
gaming,
and
augmented
reality
to
differentiate
heightened
realism
from
standard
representation.
reduction,
responsive
interactivity,
haptic
feedback,
and
narrative
coherence.
It
also
depends
on
audience
expectations,
prior
knowledge,
and
cultural
context.
Realço
can
be
deliberately
engineered
through
design
choices
or
arise
as
an
emergent
property
of
complex
systems.
cinema
and
games,
it
enhances
immersion
and
emotional
impact.
Social
media
filters
and
augmented
experiences
exploit
realço
to
create
more
convincing
appearances.
Measurements
of
realço
often
rely
on
subjective
reports
of
presence,
flow,
and
plausibility,
complemented
by
physiological
indicators.
concerns
about
manipulation
and
over-stimulation.
Research
directions
include
developing
standardized
protocols
to
measure
realço,
exploring
cross-cultural
variations,
and
distinguishing
between
cognitive
immersion
and
affective
engagement.