realworldlike
Realworldlike is an adjective used to describe content, simulations, or experiences that closely resemble the real world in appearance or behavior. It denotes fidelity sufficient to be convincing under typical viewing, interaction, or task conditions, while allowing for synthetic provenance.
The term appears in computer graphics, virtual reality, gaming, architectural visualization, urban planning, robotics, and synthetic
Techniques associated with realworldlike output include physically based rendering, accurate shading and materials, motion capture, sensor
Evaluation combines perceptual studies, task-based assessments, and objective metrics such as structural similarity, LPIPS, and distributional
Challenges include computational cost, the uncanny valley, data biases, and ethical concerns about deception, consent, and