rasterisouot
Rasterisouot is a term used in discussions of computer graphics to describe a proposed rasterization technique for converting vector descriptions of shapes and scenes into pixel-based images. In this context, it is associated with mechanisms intended to preserve edge sharpness and reduce aliasing by combining multi-sample sampling with adaptive grid tiling and directional filtering during the rasterization process.
It is not a widely standardized term. The name appears in online forums and experimental toolchains from
Conceptually, rasterisouot envisions rendering pipelines that sample primitives at several subpixel offsets within each output pixel,
Proposed applications include real-time rendering in video games, vector-to-raster workflows in graphics engines, and GIS visualization
See also: rasterization, anti-aliasing, supersampling, vector graphics, raster-to-vector conversion.