quadtreelike
Quadtreelike refers to a class of spatial data structures that partition a two‑dimensional space recursively into four equal quadrants, a generalisation of the quadtree. The basic idea is to represent a region by a root node and to split that region into four child nodes whenever more detail is required. Each node may recursively subdivide until a termination condition is met, such as a maximum number of objects per leaf or a minimum cell size. Because of its hierarchical nature, a quadtreelike structure allows efficient queries for points, ranges, and nearest neighbours.
The term is often used to describe variations of the standard quadtree, such as compressed quadtrees, point
Applications of quadtreelike structures include graphics rendering, where they accelerate visibility determination and clip maps; collision