pseudotekstuurit
Pseudotekstuurit, or pseudotextures, are a technique used in computer graphics to simulate detailed surface appearance without the computational cost of high-resolution geometry or complex shaders. Instead of modifying the actual 3D model, pseudotextures store and reapply existing geometric information. This is achieved by rendering the scene from a specific viewpoint and capturing the resulting geometric data, such as surface normals, depth, or object IDs.
This captured data is then stored as a texture map. During rendering from a different viewpoint, this
The primary advantage of pseudotextures is their efficiency. They allow for the visual representation of intricate
However, pseudotextures have limitations. They are view-dependent, meaning the effect can break down or appear incorrect