pseudotexture
Pseudotexture is a term used in computer graphics and image processing to describe a technique that simulates the appearance of real-world textures without relying on actual photographic data or complex procedural generation. It achieves this by using simpler graphical elements to create the illusion of texture. This can involve repeating patterns, color gradients, dithering, or stylized noise. The goal is to evoke a specific visual feel, such as the roughness of stone, the softness of fabric, or the shine of metal, using less computational overhead than photorealistic textures.
The application of pseudotexture is particularly common in video games, especially those with stylized art directions