projectiematrix
A projectiematrix, or projection matrix, is a mathematical construct used to map points from a higher-dimensional space into a lower-dimensional view, most commonly in 3D computer graphics to project a scene onto a 2D screen. In projective geometry, it encodes how a 3D point is seen through a camera or a viewing frustum, with results expressed in homogeneous coordinates.
There are two principal families of projectiematrices in graphics: orthographic and perspective. An orthographic projection matrix
Construction and use involve multiplying a point’s homogeneous coordinates by a 4x4 matrix. The result is a
Applications of the projectiematrix extend beyond rendering to areas like robotics and computer vision, where cameras