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projectiematrix

A projectiematrix, or projection matrix, is a mathematical construct used to map points from a higher-dimensional space into a lower-dimensional view, most commonly in 3D computer graphics to project a scene onto a 2D screen. In projective geometry, it encodes how a 3D point is seen through a camera or a viewing frustum, with results expressed in homogeneous coordinates.

There are two principal families of projectiematrices in graphics: orthographic and perspective. An orthographic projection matrix

Construction and use involve multiplying a point’s homogeneous coordinates by a 4x4 matrix. The result is a

Applications of the projectiematrix extend beyond rendering to areas like robotics and computer vision, where cameras

preserves
parallelism
and
yields
a
view
without
perspective
distortion,
suitable
for
technical
drawings
or
UI
overlays.
A
perspective
projection
matrix
introduces
depth
cues
so
distant
objects
appear
smaller,
reflecting
real-world
perception.
In
practice,
these
matrices
are
parameterized
by
the
viewport’s
aspect
ratio,
the
field
of
view
(or
equivalently,
focal
length),
and
the
near
and
far
clipping
planes
that
bound
the
visible
region.
set
of
clip
coordinates,
which
are
then
converted
to
normalized
device
coordinates
by
dividing
by
the
w
component
(perspective
divide).
A
subsequent
viewport
transformation
maps
these
coordinates
to
window
or
screen
coordinates
for
rasterization.
The
exact
numerical
form
depends
on
conventions
such
as
whether
the
matrix
is
stored
in
row-major
or
column-major
order
and
the
handedness
of
the
coordinate
system,
as
used
by
different
graphics
APIs.
and
projection
models
translate
3D
scenes
into
image
coordinates.
In
all
uses,
the
projection
matrix
is
central
to
translating
real-world
geometry
into
a
viewable
image.