polygonverkkoina
Polygonverkkoina is a term that translates from Finnish as "polygon networks." In the context of computer graphics and geometric modeling, it refers to the fundamental representation of three-dimensional objects using a mesh of polygons. These polygons, most commonly triangles or quadrilaterals, are connected at their vertices and edges to form a continuous surface that approximates the shape of the object.
The process of creating a polygon network, often called polygonization or meshing, involves defining the vertices
Polygon networks are ubiquitous in various fields, including video games, visual effects, architectural visualization, product design,