polygonimallinnukseen
Polygonimallinnukseen, which translates to polygon modeling, is a fundamental technique in computer graphics used to represent the shape of three-dimensional objects. It involves constructing objects from a collection of polygons, most commonly triangles or quadrilaterals. These polygons are connected at their edges and vertices, forming a mesh that defines the surface of the object.
The process of polygon modeling typically begins with defining the vertices, which are points in three-dimensional
Polygon modeling is widely used in various fields, including video game development, animation, architectural visualization, and