poligonhálókat
A poligonhálózat, often translated as polygon mesh, is a collection of vertices, edges, and faces that define the shape of a polyhedral object. It is a fundamental data structure in computer graphics and 3D modeling. Vertices are points in 3D space, edges are line segments connecting pairs of vertices, and faces are polygons, typically triangles or quadrilaterals, whose boundaries are formed by edges. The arrangement of these elements creates a surface that can represent virtually any 3D shape.
Polygon meshes are widely used for modeling objects in video games, animation, visual effects, and CAD software.
The process of creating a polygon mesh typically involves modeling, where artists or designers manipulate vertices,