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pixelsgrid

Pixelsgrid is a term used in digital imaging to describe the structured two-dimensional grid in which each cell represents the color and, optionally, the transparency of a single picture element (pixel). In this sense, a pixelsgrid is the fundamental data structure behind raster images, textures, and user interfaces where precise control over spatial sampling is required. There is no single standardized specification for pixelsgrid; the term is used descriptively in various contexts to refer to the grid-based organization of pixel data.

Definition and scope: The grid is defined by its resolution (width by height) and color depth. Each

Operations: Common operations on a pixelsgrid include sampling, nearest-neighbor and interpolation methods, color space conversion, and

Applications and variations: Pixelsgrid underpins image editing, game engines, and GPU textures, supporting pixel-perfect rendering, filtering,

See also: Raster graphics, Bitmap, Texture, Tile-based rendering, Pixel art.

grid
cell
contains
color
channels
(for
example
RGBA)
and
may
include
alpha
information.
The
grid
is
typically
stored
in
memory
in
a
row-major
layout,
though
other
layouts
exist
to
optimize
hardware
access.
Depending
on
the
application,
additional
metadata
such
as
color
space
or
gamma
information
may
accompany
the
grid.
compositing.
In
graphics
pipelines,
pixel
data
is
read
from
a
grid
during
rasterization,
shading,
and
texture
lookup.
Large
images
may
be
divided
into
tiles
or
chunks
(tiles)
for
efficient
rendering
and
streaming,
enabling
scalable
rendering
and
memory
management.
dithering,
and
procedural
generation.
Color
depth
ranges
from
8-bit
per
channel
to
higher
bit
depths,
and
grids
can
be
compressed
or
tiled
for
efficient
storage
and
transmission.