otherCollider
otherCollider is a term that can refer to various concepts depending on the context, most commonly in the realm of video game development or physics simulations. It generally denotes a collider object that is distinct from the primary or player-controlled collider. Colliders are invisible shapes used in game engines and physics engines to detect collisions between objects. When two objects collide, their colliders interact.
In a game development context, a player character might have a primary collider that represents its main
Physics engines use colliders to simulate realistic interactions. In this scenario, "otherCollider" might simply mean any