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noncollision

Noncollision is the state or condition in which objects do not intersect or touch each other within a given space, configuration, or trajectory. In geometry, two sets are noncolliding if they are disjoint, meaning their interiors, exteriors, or surfaces do not share common points. In dynamics and simulation, noncollision means that objects maintain a separation that prevents contact during motion.

Collision detection and avoidance are the computational problems and techniques used to enforce noncollision. Detecting whether

In robotics and autonomous systems, noncollision constraints are integral to planning and control. Configuration-space representations transform

Applications of noncollision concepts span robotics, autonomous vehicles, industrial automation, computer graphics, and video games. In

two
objects
intersect
is
often
followed
by
strategies
to
modify
motion
or
provide
a
safe
path.
Methods
typically
separate
into
broad-phase
checks,
which
quickly
filter
out
unlikely
pairs
using
bounding
volumes,
and
narrow-phase
checks,
which
perform
precise
intersection
tests.
Continuous
collision
detection
considers
motion
over
time
to
prevent
tunneling,
where
objects
pass
through
each
other
between
discrete
samples.
spatial
obstacles
into
constraints
in
the
robot’s
parameter
space,
enabling
planners
to
compute
collision-free
paths.
Common
planning
approaches
include
sampling-based
methods
and
trajectory
optimization,
both
of
which
strive
to
maintain
noncollision
with
obstacles
and
other
agents.
physics
engines
and
animation,
noncollision
underpins
reliable
simulations
by
avoiding
interpenetration
and
managing
contact
when
it
is
unavoidable.
Limitations
include
the
computational
cost
for
complex
scenes,
handling
dynamic
and
nonconvex
obstacles,
and
balancing
safety
margins
with
performance.
See
also
collision
detection,
collision
avoidance,
configuration
space,
and
trajectory
optimization.