movepools
Movepool is a term used in games to describe the complete set of moves a character or creature can learn. In many creature-collection or role-playing games, the movepool for a given species determines its potential combat options, including the kinds of damage it can deal, its coverage against different types, and any utility moves it can use outside of straightforward attacks.
A movepool typically comprises moves learned by leveling up, moves learned through technical or equivalent devices,
Movepools influence both design and strategy. They shape a character’s identity, its role in teams, and its
Across games, movepools can expand or contract as new moves are introduced, mechanics shift, or learning methods