motiongeneration
Motion generation is the process of automatically producing sequences of movements for agents such as humans, animals, robots, or virtual objects. It aims to create believable, task-relevant motion in computer graphics, simulation, robotics, and related fields. Motion generation can operate on different levels, from simple end-effector trajectories to full-body dynamics, and must often respect physical constraints, kinematic limits, collisions, and environmental interactions.
Techniques span traditional planning and optimization, data-driven synthesis, and hybrid approaches. Classical methods include inverse kinematics
Applications include character animation for films and games, crowd simulation, virtual reality avatars, and robotics where
Common datasets and benchmarks include publicly available motion capture datasets and evaluation suites that measure factors
Key challenges include achieving long-horizon consistency, generalizing to new characters or tasks, real-time performance, and integrating