lowmillisecond
Lowmillisecond is a term used to describe systems and services designed to achieve end-to-end latency in the low single-digit to low double-digit milliseconds. It emphasizes both speed and consistency across input, processing, and output, incorporating network transit, computation, and any necessary storage. The exact latency target varies by domain and is not governed by a formal standard, but many discussions focus on sub-10 millisecond performance, with tighter goals for mission-critical use cases.
Applications commonly associated with lowmillisecond performance include real-time interactive services, online gaming, cloud and edge computing,
Achieving lowmillisecond latency relies on an integrated set of techniques and architectural choices. Edge computing reduces
Measurement and benchmarking for lowmillisecond systems emphasize tail latency. Metrics focus on end-to-end latency distributions, with