levelbylevel
Level-by-level is a progression model used in games and gamified systems in which players advance through a sequence of discrete levels. Each level establishes specific requirements (such as experience points, completed objectives, or skill thresholds), introduces new content or capabilities, and provides rewards that mark progression. Unlike continuous scaling, where power increases smoothly with time or experience, level-by-level progression emphasizes milestone-based growth and distinct stages.
In practice, level-by-level systems gamify learning and play by breaking growth into clearly defined steps. Level
Design considerations include pacing, the size of each level’s milestones, and the nature of unlocks. Designers
Critics note that level-by-level systems can become monotonous if rewards are repetitive or if level gates
See also: progression systems, experience points, unlocks, milestones.