høydereliefteksturer
Høydereliefteksturer, often referred to as heightmaps, are grayscale images used in 3D computer graphics to represent the surface displacement of a 3D model. In essence, each pixel's brightness value corresponds to a specific height or depth. White pixels typically indicate the highest points, black pixels the lowest, and shades of gray represent intermediate elevations. This technique allows for the simulation of surface details such as bumps, wrinkles, and imperfections without the need for complex modeling or a high polygon count.
Heightmaps are fundamental in generating realistic terrain in video games and simulations. By applying a heightmap
The creation of heightmaps can be done through various methods. Digital sculpting software allows artists to