hudpenetration
hudpenetration is a term that appears in discussions of user interface design and video game HUDs to describe the degree to which the heads-up display remains visible and usable when other on-screen elements compete for screen space. It is not a formally standardized term in design literature, but practitioners use it to discuss how much of the HUD remains apparent under varying conditions such as different resolutions, aspect ratios, overlays, or environmental effects.
In practice, high hudpenetration means critical information (such as health, ammunition, minimap, or objective markers) remains
Assessment and methods for evaluating hudpenetration can include measuring the percentage of time key HUD elements
Design approaches to improve hudpenetration include defining safe zones for critical information, implementing dynamic scaling and