grafiikkaputkia
Grafiikkaputkia, or graphics pipelines, are a series of processing stages used in computer graphics to render a 2D or 3D scene into an image. The process typically begins with geometric data representing the scene's objects, such as vertices and polygons. This data is then processed through various stages, starting with the vertex shader, which manipulates the position and attributes of each vertex. Following this, the geometry shader can further process or generate geometric primitives.
After geometric transformations, the rasterization stage converts the geometric primitives into pixels that will be displayed
Finally, the output merger stage combines the results of these tests with the existing frame buffer, often