globalPos
globalPos is a term often encountered in the context of computer graphics, game development, and spatial computing. It refers to the absolute position of an object or point in a three-dimensional world space. Unlike local or relative positions, which are defined with respect to a parent object or a local coordinate system, globalPos is independent of any other object's transformation. It is typically represented as a vector, usually with three components (x, y, z), indicating the object's coordinates within the overarching world.
Understanding globalPos is crucial for tasks such as collision detection, rendering, and physics simulation. For instance,