gbufferiin
gbufferiin is a term used in computer graphics to denote an extended version of the G-buffer, conceived as a hypothetical data structure for per-pixel scene attributes in deferred shading pipelines. The name blends 'gbuffer' with the suffix -iin to signal an expanded or variant form. It is not an established standard, but a concept used in discussions of memory layout, data packing, and shader interfaces.
Concept and structure: A gbufferiin aims to carry a broader set of per-pixel attributes than a conventional
Origin and usage: The term arises in academic and hobbyist discussions when comparing different deferred rendering
Advantages and challenges: Potential gains include richer shading with fewer passes and improved post-processing, but drawbacks
See also: G-buffer, deferred shading, buffer packing, memory bandwidth.