gamestate
GameState is a term used in game development to describe the consolidated data that defines the current status of a running game. It typically includes global information such as the current score, level or stage, elapsed time, remaining lives or rounds, team compositions, and flags or conditions that affect the entire game world. The GameState serves as a single source of truth that clients in a multiplayer setting can synchronize with, ensuring that all participants have a consistent view of the game’s progress.
In a multiplayer architecture, GameState is usually maintained on the server as the authoritative source of
Unreal Engine provides specific implementations related to this concept. The engine includes the GameState and GameStateBase
Beyond engines, the GameState pattern appears in many architectures as a centralized object or structure that