PlayerState
PlayerState is a per-player data construct used in multiplayer game development to represent a player's identity, status, and statistics during a game session. It is typically managed on the server and replicated to clients so all participants share a consistent view of each player's state. PlayerState is distinct from a player’s in-game avatar or input controller and may or may not persist across matches or level transitions, depending on the engine and game design.
Common components of a PlayerState include a unique identifier, display name, and affiliation or team. It often
Implementation considerations typically center on server authority and replication. The server is usually the source of
Examples and usage vary by engine. In Unreal Engine, the APlayerState class represents the per-player state