frameadvance
Frame advance is a feature in video game emulation and other interactive simulations that permits stepping through execution one frame at a time. By pausing the simulation and advancing only a single frame per input, it enables precise observation of rendering, input handling, and timing. The capability is especially valuable for debugging graphical glitches, timing bugs, and for analyzing frame-by-frame behavior in tools used for research and development.
In typical implementations, the user issues a frame-advance command while the emulator is paused or in a
Frame advance is widely used in tool-assisted speedruns (TAS), where developers and analysts reproduce exact frame
Limitations include reliance on deterministic emulation; any non-deterministic behavior or randomized memory access can introduce inconsistencies.
Historically, frame stepping emerged alongside emulation debugging tools and has become a standard feature in many