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frameadvance

Frame advance is a feature in video game emulation and other interactive simulations that permits stepping through execution one frame at a time. By pausing the simulation and advancing only a single frame per input, it enables precise observation of rendering, input handling, and timing. The capability is especially valuable for debugging graphical glitches, timing bugs, and for analyzing frame-by-frame behavior in tools used for research and development.

In typical implementations, the user issues a frame-advance command while the emulator is paused or in a

Frame advance is widely used in tool-assisted speedruns (TAS), where developers and analysts reproduce exact frame

Limitations include reliance on deterministic emulation; any non-deterministic behavior or randomized memory access can introduce inconsistencies.

Historically, frame stepping emerged alongside emulation debugging tools and has become a standard feature in many

special
stepping
mode.
The
core
renders
one
frame,
processes
inputs,
and
then
returns
to
a
paused
state.
Some
emulators
achieve
this
by
saving
a
checkpoint
and
restoring
it
after
each
frame,
ensuring
deterministic
frame-by-frame
progress,
while
others
advance
a
single
frame
in
the
active
state.
sequences
to
study
game
logic,
frame
timing,
or
to
generate
frame-perfect
inputs.
It
is
also
used
for
debugging,
documentation,
and
the
capture
of
frame-accurate
video
or
image
sequences
for
demonstrations
and
testing.
Additionally,
some
games
rely
on
precise
mid-frame
interrupts
or
audio
timing
that
may
not
be
captured
with
simple
frame
stepping,
and
input
lag
considerations
can
affect
analysis.
modern
emulators,
including
popular
platforms
such
as
BizHawk,
RetroArch,
MAME,
and
various
console-specific
cores.