extractiontexture
Extractiontexture, also known as texture extraction, is a term used in computer graphics and image processing to describe the process of deriving texture information from data sources such as photographs, video, or 3D scans in order to produce a texture map that can be applied to a digital surface. The goal is to capture the appearance of a surface—its color, pattern, and roughness—so that it can be reused in rendering software or game engines.
In practice, extractiontexture typically involves several steps. Data capture may include multi-view photography or 3D scanning.
Applications include producing realistic surface appearances for 3D models, virtual prototyping, film and game production, and
Common challenges include lighting variation between captures, reflective or subsurface materials, occlusions, seams at atlas boundaries,