exVehicle
exVehicle is a term used in computer simulations and game development to describe a vehicle object that exists outside the currently active runtime scene and can be loaded on demand. The concept emphasizes the separation between a lightweight reference and a fully instantiated vehicle, allowing large worlds to manage resources efficiently.
Etymology and scope: The prefix ex- suggests external, externalized, or extracted, indicating that the vehicle may
Data model and lifecycle: In practice, an exVehicle is a lightweight entity with a unique identifier and
Applications and use cases: exVehicle concepts appear in large-scale open-world games, urban simulations, and distributed simulation
Advantages and limitations: Benefits include improved scalability, reduced memory usage, and smoother streaming of content. Limitations
See also: streaming, persistence, level-of-detail, remote actors.