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eurogames

Eurogames, or European-style board games, are a category of tabletop games that emphasize strategic planning, resource management, and indirect competition. They originated in Europe, particularly Germany, and gained prominence in the 1990s with designers and publishers seeking streamlined, accessible designs. The term is often contrasted with Ameritrash, though the boundary between styles is not fixed.

Design features commonly include modular boards, variable player powers, and a focus on victory-point scoring rather

The eurogames movement was propelled by late 20th-century German publishers and designers such as Klaus Teuber

Notable modern examples include Catan, Carcassonne, Puerto Rico, Agricola, Power Grid, and Ticket to Ride. The

than
direct
combat.
Mechanisms
frequently
used
are
tile
placement,
engine-building,
set
collection,
and
economic
resource
management.
Games
typically
favor
player
agency
and
planning
over
luck,
and
play
sessions
tend
to
run
from
about
30
to
90
minutes.
Player
interaction
is
usually
indirect,
arising
from
competition
for
resources
or
positions
on
the
board.
(Catan),
Reiner
Knizia,
and
Uwe
Rosenberg,
among
others.
The
success
of
titles
like
Die
Siedler
von
Catan,
Carcassonne,
and
Puerto
Rico
helped
establish
the
genre's
international
popularity
and
influenced
game
design
worldwide.
genre
continues
to
evolve
with
new
themes
and
mechanics,
though
discussions
persist
about
accessibility,
cultural
stereotypes,
and
how
broadly
the
term
should
apply.