esport
Esport, short for electronic sport, is organized, competitive video gaming in which individuals or teams compete under structured rules and often within professional frameworks. Competitions range from online matches to large-scale tournaments with prize pools, live audiences, and extensive media coverage. Players typically train as part of sponsorship-supported teams, with coaches, analysts, and dedicated practice facilities, and events are hosted online and in arenas around the world.
Esport games span multiple genres, with multiplayer online battle arena titles such as League of Legends and
Major leagues and events are staged by game developers, independent organizers, or dedicated leagues. Teams compete
Economically, esports generates revenue from sponsorships, media rights, ticket sales, merchandise, and publisher investments. Prize pools
Growth has brought scrutiny of issues such as player burnout and mental health, labor rights and compensation,