effectlimit
effectlimit is a term used in computer graphics and game development to describe a constraint on the number of visual effects that can be rendered simultaneously on screen. This limitation is often implemented to optimize performance and prevent the game or application from becoming too slow or unresponsive, especially on hardware with limited processing power. When the number of active visual effects exceeds the defined limit, new effects may be delayed, queued, or simply not rendered until existing effects are removed or expire.
The specific value of the effectlimit can vary greatly depending on the target platform, the complexity of