destroyaligned
Destroyaligned is a term used in computer graphics and game development to describe a programmable operation that destroys or removes objects that are aligned with a specified axis or direction. The term is not a standardized feature across engines; rather, it denotes a common pattern implemented as a utility function or script to manage dynamic scenes.
The operation typically takes a collection of objects, a reference direction vector, and a tolerance value.
Implementation commonly relies on vector mathematics: computing the distance from a point to a line, using
Applications include debris cleanup and dynamic level-of-detail management, where objects aligned with a corridor or explosion
Limitations include the risk of removing objects unintentionally if the alignment criteria are too permissive, and