designpattern
A design pattern is a general, reusable solution to a commonly occurring software design problem. It describes a design problem along with a structure and a template for resolving it, including the participants (objects or classes), their responsibilities, and the collaborations that enable the solution. It is not a finished implementation, but a guide that can be adapted to specific languages and contexts.
The concept gained prominence with the 1994 book Design Patterns: Elements of Reusable Object-Oriented Software by
Patterns are typically categorized into creational, structural, and behavioral types. Creational patterns address object creation, with
Using design patterns involves understanding the problem context, evaluating trade-offs, and adapting the pattern to the