Singleton
A singleton is a software design pattern that restricts the instantiation of a class to a single object and provides a global access point to that instance. This ensures that only one instance of the class exists within a given application.
This pattern is useful when exactly one object is needed to coordinate actions across the system, such
Implementation considerations: A singleton is typically implemented by making the class constructor private and providing a
Variants: A multiton allows several named instances; a thread-safe singleton; a persistent singleton that survives process
Criticism and alternatives: Singletons can introduce global state, hinder testing, and mask dependencies, making code harder
In summary, the singleton enforces a single shared instance for a class and provides a global access