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Singleton

A singleton is a software design pattern that restricts the instantiation of a class to a single object and provides a global access point to that instance. This ensures that only one instance of the class exists within a given application.

This pattern is useful when exactly one object is needed to coordinate actions across the system, such

Implementation considerations: A singleton is typically implemented by making the class constructor private and providing a

Variants: A multiton allows several named instances; a thread-safe singleton; a persistent singleton that survives process

Criticism and alternatives: Singletons can introduce global state, hinder testing, and mask dependencies, making code harder

In summary, the singleton enforces a single shared instance for a class and provides a global access

as
a
configuration
manager,
a
logging
facility,
or
a
shared
resource
pool.
It
provides
a
centralized,
consistent
point
of
access
for
the
resource
it
represents.
static
method
or
property
that
returns
the
sole
instance.
The
instance
may
be
created
eagerly
or
lazily
on
first
use.
In
multi-threaded
environments,
the
creation
must
be
thread-safe;
common
techniques
include
synchronization,
double-checked
locking,
or
language-specific
idioms
(for
example,
the
initialization-on-demand
holder
in
Java)
or
module-level
singletons
in
languages
like
Python
or
JavaScript.
restarts
is
outside
the
pattern
itself
but
sometimes
used.
Some
languages
provide
built-in
language
features
to
implement
singletons
via
modules.
to
understand
and
maintain.
Alternatives
include
dependency
injection,
passing
shared
instances
through
constructors,
or
using
module-level
singletons
or
registries.
point,
but
it
should
be
used
judiciously
given
potential
design
drawbacks.