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Bullet hell is a subgenre of shoot 'em up video games distinguished by extremely dense patterns of enemy projectiles that fill large portions of the screen. Also called danmaku in Japanese, the format emphasizes precise navigation through complex bullet curtains, with the player's survivability hinging on pattern recognition, timing, and controlled movement rather than raw firepower.
Gameplay typically centers on dodging while shooting at enemies, especially bosses. Many games feature a focus
Bullet hell arose in the 1990s arcade scene, with Cave's DoDonPachi (1997) often cited as a milestone
Reception highlights both technical appeal and high difficulty. The genre attracts dedicated communities, speedrunners, and modders,