bakeverting
Bakeverting is a term that emerged within digital art and 3D modeling communities, particularly associated with the Blender software. It refers to the process of baking a high-polygon or detailed mesh's surface information, such as normal maps, ambient occlusion, or color textures, onto a lower-polygon version of the same mesh. This technique is commonly used to optimize 3D models for real-time rendering engines, video games, or other applications where performance is a critical factor.
The core idea behind bakeverting is to simulate the visual complexity of a high-detail model on a
The process typically involves creating two versions of a model: a high-polygon model with all the desired