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asinkron

Asinkron is an adjective used in Indonesian and Malay contexts to describe phenomena that do not occur at the same time or are not coordinated by a common clock. In technical contexts, asinkron contrasts with sinkron (synchronous). The term is widely used in information technology to describe systems or processes that operate independently, allowing for decoupled timing and execution.

In computing, asinkron (asynchronous) refers to operations that do not block the calling thread while waiting

In communications and data transmission, asynchronous methods perform timing and signaling without a shared clock. Notable

In everyday technology usage, asynchronous communication refers to interactions that do not require real-time exchange, such

for
a
result.
Asynchronous
programming
uses
constructs
such
as
callbacks,
futures,
promises,
and
the
async/await
pattern
to
enable
other
work
to
proceed
concurrently.
Non-blocking
input/output
and
event-driven
architectures
are
common
examples,
improving
responsiveness
and
scalability,
especially
in
servers
and
user
interfaces.
examples
include
asynchronous
serial
communication,
which
uses
start
and
stop
bits
to
frame
data,
and
asynchronous
messaging
protocols
that
allow
decoupled
producers
and
consumers,
often
via
message
queues
or
publish-subscribe
systems.
as
email,
forums,
or
message
queues.
Benefits
include
resilience
and
flexibility,
while
drawbacks
can
include
higher
latency,
potential
sequencing
issues,
and
more
complex
error
handling.