ambientocclusionteksturer
Ambientocclusionteksturer is a specialized type of texture asset used primarily in 3D computer graphics and video game development to provide realistic shading by simulating ambient occlusion (AO) in texture maps. Whereas traditional ambient occlusion is calculated in real time using geometry and light probes, an ambientocclusionteksturer stores pre‑computed AO information directly in a texture that can be applied to models, allowing efficient rendering on lower‑end hardware or assets requiring static lighting. The texture usually contains grey‑scale or low‑contrast color data that darkens areas where geometry tends to block ambient light, such as creases, seams, and recessed corners.
The generation of an ambientocclusionteksturer typically involves offline rendering passes or baking engines such as Blender’s
Benefits of using ambientocclusionteksturer include faster draw times, reduced GPU memory usage compared to dynamic AO