Würfelmechaniken
Würfelmechaniken, also known as dice mechanics, are a fundamental aspect of many tabletop role-playing games (RPGs) and board games. These mechanics involve the use of dice to introduce randomness and unpredictability into gameplay, adding an element of chance that can significantly impact the outcome of actions and events. The most common type of dice used in these games are six-sided (d6) and twenty-sided (d20) dice, but other sizes such as four-sided (d4), eight-sided (d8), ten-sided (d10), and twelve-sided (d12) dice are also frequently employed.
The basic principle behind würfelmechaniken is that the player rolls a die and the result determines the
Würfelmechaniken can also be used to resolve a wide range of actions beyond combat, such as skill
In some games, würfelmechaniken are combined with other systems to create more complex and nuanced gameplay.
Overall, würfelmechaniken play a crucial role in many RPGs and board games, providing a source of randomness