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Voxelbased

Voxelbased refers to representations, algorithms, and applications that use voxels as the fundamental unit of three-dimensional space. A voxel, or volumetric pixel, is a value attached to a regular grid cell in 3D, carrying properties such as density, color, opacity, or material. In voxelbased systems, space is discretized into uniform cubes, and the overall scene or dataset is defined by the collection of these voxels. Data can be stored densely as a 3D array or managed sparsely with structures such as sparse voxel octrees to handle large worlds with limited memory.

Rendering and processing in voxelbased workflows often rely on volumetric techniques. Rendering commonly uses ray casting

Applications span medical imaging, scientific visualization, volumetric rendering, and 3D printing, as well as voxelbased game

Variants include dense voxel grids and sparse voxel representations such as sparse voxel octrees, which optimize

or
ray
marching
through
the
voxel
grid
to
determine
visible
surfaces
and
volumes.
Surface
extraction
can
convert
voxel
data
to
polygonal
meshes
via
methods
such
as
marching
cubes
or
dual
contouring.
Voxelization
is
the
process
of
converting
polygonal
geometry
into
voxel
form,
enabling
operations
like
boolean
volume
editing
and
physical
simulations.
engines
and
tools
that
emulate
blocky
or
highly
editable
worlds.
Advantages
include
straightforward
implementation
of
boolean
operations,
dynamic
editing,
and
direct
handling
of
volumetric
phenomena.
Disadvantages
encompass
high
memory
requirements
for
dense
grids,
potential
blockiness
at
limited
resolutions,
and
performance
challenges
for
large
or
high-detail
datasets.
storage
and
access.
Voxelbased
approaches
continue
to
influence
real-time
rendering,
simulation,
and
editable
3D
content
creation.