VkPipelineCreateInfo
VkPipelineCreateInfo is a structure in the Vulkan graphics API used to define a graphics pipeline. It contains a collection of parameters that specify the rendering behavior of a graphics pipeline object. The most crucial members include pointers to stages that define the shader programs used, such as vertex shaders, fragment shaders, and others. It also specifies the layout of the pipeline, which defines the binding points for uniform buffers, samplers, and other resources.
Further members detail the vertex input state, including the format and stride of vertex data. The input