VRAMin
VRAMin is a term used to describe a set of proposed practices and abstractions intended to minimize video RAM (VRAM) usage in modern graphics pipelines while maintaining rendering quality. The concept addresses the growing demand for large textures, complex shaders, and high-resolution assets by focusing on efficient memory budgeting, data locality, and intelligent streaming.
Key ideas include dynamic texture streaming, where textures are loaded at or near the point of use;
VRAMin envisions a standard API layer to allow game engines and application runtimes to request memory budgets,
Status and adoption: VRAMin is not an official standard. It appears in academic papers and industry talks
Benefits and challenges: Proponents argue VRAMin could reduce VRAM pressure, lower memory bandwidth, and decrease power