Usedaction
Usedaction is a term primarily associated with the *Mass Effect* video game series, developed by BioWare and published by Electronic Arts. It refers to a specific type of action sequence that combines real-time combat with tactical decision-making, blending elements of traditional action games with deeper strategic gameplay. Unlike linear action sequences, Usedaction allows players to engage in dynamic, responsive combat where their choices directly influence the outcome.
The concept was introduced in *Mass Effect 2* (2010) as a way to enhance immersion and player
Usedaction sequences are designed to be challenging yet fair, with enemy AI that adapts to player actions.
The mechanic has been refined and expanded in subsequent games, including *Mass Effect 3* (2012) and *Mass