UltraLowLatency
Ultralowlatency refers to systems designed to minimize end-to-end delay to near real-time levels. It spans domains such as electronic trading, online gaming, live audio and video, telepresence, and industrial automation. The target latency is context dependent, ranging from microseconds to a few milliseconds in controlled environments to single-digit milliseconds over broader networks.
Latency consists of propagation, transmission, processing, and queuing delays. Improvements come from faster media and routing,
Measurement uses end-to-end latency, one-way or round-trip time, with metrics for jitter and loss. Accurate assessment
Applications include finance, where microsecond advantages can matter; interactive media and gaming; and automated industry processes